MULTI Dark Souls II: SDCC Coverage - Boss Fight Footage + New Info

TrueCoolGuy

Watch me repel that shit!
Jun 16, 2011
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The demo running in this vid were all running on PS3s, there were also demos running on XBOX 360s according to sources. The game looks fantastic, even with the crappy off-screen footage you can notice the awesome lighting and amazing attention to detail on the particle effects. For i.e. the rain drops splashing off the player and the boss, the sword swings splashing water in the rain. And no frame drops whatsoever, even on such an early build. The new engine is really worth all the money and From Soft is gonna use this to their advantage. Prepare for one the most atmospheric game you will ever play.

Here are some notable tidbits from some guy on reddit who played the demo. And one thing that the guy fails to mention is that the Mirror Knight boss can actually summon two NPC/players to the battle and you can confirm that by watching the boss footage. Can you guys imagine two human players fighting along side the boss against you and your 2 summons? Epic.

New Mechanics:

  • Every action feels a bit more weighty. You're committing more to each movement.
  • You're no longer invincible during any special animation, like opening doors or entering bonfires.
  • Magic has been expanded! Each spell now has a weak and strong attack, and some are even chargeable! Two-handing catalysts also changes the spell somewhat.
  • When you're targeting someone, you're no longer restricted to attacking directly at them. This kind of threw me off, as I tried to back up and then heavy attack, but then attacked backwards...
  • Enemies are much smarter. Even normal hollows were rushing me when I tried to heal.
  • The enemies the Mirror Knight summons are weak, easily killable with a single greatsword strong attack. But they distract away from the boss himself, which can get dangerous.
  • There's a shortcut in the dark basement area where the Turtle Knight is. You need to lure a firebomb hollow to blow up some explosive barrels, while rolling out of the way.
New Spells:

  • Soul Arrow: Now chargeable!
  • Soul Lance: Seems pretty standard.
  • Soul Sword (Guessed Name): SO COOL!
  • Soul Rain (Guessed Name): Easily the coolest new spell. It shoots a ball of light upwards, before raining down countless Soul Arrows. However, it has an issue with low ceilings...
  • Flame Toss (Guessed Name): One of two fire spells. Seems to fire at an angle, and so it was always hitting walls instead of enemies...
  • Fireball (Guessed Name): A straight shooting fire ball that explodes. The explosion hurts you too, so watch out.
New Miracles:

  • Talisman: The Talisman was very interesting! It looks sort of like a small mace.
  • Regeneration: A prayer-like spell that slowly regenerates your health for a while. I couldn't find any standard healing on the Temple Knight.
  • Unknown Spell: I couldn't figure out what this spell did, but the symbol looked like a body with a ring around it. It is chargeable for a very long time, and it gives you a fiery aura.
  • Lightning Burst (Guessed Name): An extremely powerful Miracle that sends out a burst of lightning that crackles over a wide area and hits multiple times. With it, I was able to kill Mr. Turtle in about three hits.
  • Dark Orb (Guessed Name): With very interesting implications, it seems that Dark Magic has been integrated into Miracles! It fires off a small Dark Orb that does moderate damage.
New Items/Item Mechanics:

  • Green Blossom: It returns! However, it takes SO DAMN LONG to eat. Easily about as long as a weapon enchantment. Speaking of which...
  • Aromatic Ooze: Read: Sticky White Stuff. Extra magic weapon damage. Pretty cool.
  • Amber Herb and Twilight Herb: Magic-Use replenishment! I'm assuming that Amber Herb refills one spell, while Twilight Herb refills all of them to full.
 
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