MULTI Cyberpunk 2077 - PS4 Pro / PS5 (via BC) gameplay

CerebralTiger

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Apr 12, 2007
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add one more thing to the list:
Whew lads....no next-gen console or game's marketing comes close to this :ROFLMAO:

The game itself? In some ways, it's not even current-gen lol. Night City's population must've gone extinct, because there's barely anyone out on the streets lol. Then there's the fact that there are zero aerial vehicles you can fly in an open world game set in the year 2077. The engine limitations are readily apparent. GTA has had flying vehicles since ages lol.
 

manigamer

Respect Ma AuthoritA!!!
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Jun 28, 2007
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On earth...Lahore
Whew lads....no next-gen console or game's marketing comes close to this :ROFLMAO:

The game itself? In some ways, it's not even current-gen lol. Night City's population must've gone extinct, because there's barely anyone out on the streets lol. Then there's the fact that there are zero aerial vehicles you can fly in an open world game set in the year 2077. The engine limitations are readily apparent. GTA has had flying vehicles since ages lol.
i just got that dolerean a month back and it flies so well in gta online :) free bucks in gta rocks
 
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Necrokiller

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Apr 16, 2009
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I'm concerned the most about load times on base consoles. Hope there's no in game loading except fast travel.
There aren't any loading screens outside of fast travel. The whole map can be traversed without a loading screen, whether going inside or coming outside of the buildings.

There will however be some loading which will be more noticeable on HDDs than SSDs. Like the transition from the elevator scene to V's apartment in the 2018 demo, or other story/quest segments that might take you from one location in a scene to another, like V getting shot in the motel and waking up in a different place. Things of that nature depending on the quest.
 
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CerebralTiger

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I'm concerned the most about load times on base consoles. Hope there's no in game loading except fast travel.
I'm more concerned about how environmental objects can just fade in this close to the player. If this is PC footage, may the force be with base consoles lol. Perhaps the team responsible for the engine's asset streaming tech didn't crunch enough 🤷‍♂️

 
Dec 9, 2007
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Karachi
^ lights on/off ho rahi hon gi. :p

Some degree of pop-in is expected in open-world games, so it is relative I guess. Let's see how CP 2077 as a whole turns out in that department compared to other open-world games.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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too soon for review copies considering staff is still crunching on content and likely a real big day 1 copy ..

or are they giving reviews not the day 1 experience ?
 

CerebralTiger

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too soon for review copies considering staff is still crunching on content and likely a real big day 1 copy ..
Good point. I guess we'll know for certain by next week if prominent journalists tweet about it.

In other news, senior level designer Miles Toast is all toasted up regarding inquiries about cut features and asks the community to wait for reviews from influencers CDPR has loaded with goodies in advance.



As such, it will be up to Chandoo as well as my CriTical analysis to provide a fair and bias-free assessment of the game.
 
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