MULTI Cyberpunk 2077 - 8 million pre-orders (59% PC, 41% Xbox+PS)

Dec 9, 2007
5,216
213
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Karachi
The management issues are real bad it seems but not surprised by the delay. Confirming Nov 19 release a day ago adds insult to the injury though and gives the impression that no one knows anything in the studio.
 

Necrokiller

Senior
Apr 16, 2009
7,740
684
129
The management issues are real bad it seems but not surprised by the delay. Confirming Nov 19 release a day ago adds insult to the injury though and gives the impression that no one knows anything in the studio.
Think this is the real reason for the delays. Like I said previously, a game this complex is a QA nightmare and consoles are really gonna struggle with this. Also explains the relatively short delay, which, failing certification again, would result in another one.

 
Dec 9, 2007
5,216
213
69
Karachi
Think this is the real reason for the delays. Like I said previously, a game this complex is a QA nightmare and consoles are really gonna struggle with this. Also explains the relatively short delay, which, failing certification again, would result in another one.

Makes sense, especially if factors outside their control, like certification, has contributed to this delay. Not sure if they should have controlled for that in their release date announcements but at least their public communication should support their official version and that's a problem on their end.
 

EurekaAkerue

Talented
Sep 7, 2016
52
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Islamabad
I be doing the big sad hehe TT.
On the brightside that guy on twitter actually got reached out by CD PROJEKT and he's super wholesome and said he was going to give away anything he got to charity and got a little bit of twitter fame off it. Dude seems really nice and genuine used it to promote some good causes and just have fun w/his twitter feed. His boss re-adjusted his time off!
 

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CerebralTiger

Expert
Apr 12, 2007
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ABOUT THE DELAY: "This situation is different" compared to previous changes to the deadline - the game for PC is ready and plays well on next-gen consoles and the company is finalizing the process concerning current gen consoles.

GAME ITSELF: "We are really sure we have something amazing in our hands" and once the game is released, "everyone will understand" why it was so difficult. "Don't get us wrong, we are kind of internally stressed on the one hand, but on the other we feel very strong about the game." and "We are super happy with what we will deliver."

lolol

Also, does a studio commonly refer to their work as amazing? Only time I've seen it is from people working at CDPR. If ex-staff does it, that's different. But people currently employed by the company constantly calling their game amazing prior to release is just lol. Even if it does turn out amazing, it's a really weird thing to say.
 
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NaNoW

Administrator
ADMIN
Feb 5, 2008
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my anticipation and hype for the game has now turned into prayers and well wishes for the dev team to come out of this with their mental, physical and emotional health intact..

also I pray that people who go like "but no one is forcing them, and they get paid for overtime" and "they should feel super lucky to be working on this and shouldnt complain" develop some level of empathy.
The crunch burnout keeps effecting developers and their families long after the game has shipped.
 
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  • IzHee IzHee:
    Miles Morales just recieved an update. I wonder what's changed
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  • Chandoo Chandoo:
    IzHee said:
    holy shit this is amazing
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  • CerebralTiger CerebralTiger:
    That's good to know. Not really a fan of subtitles.
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  • Chandoo Chandoo:
    and the game has a surprisingly solid english localization with accurate lip sync. I played it with the english VA. Felt dirty playing Yakuza in English at first but got used to it real quick.
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  • CerebralTiger CerebralTiger:
    Well, I guess I'll get it then. Once the PS5 update is out, that is. Hopefully there's a sale around that time
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  • Chandoo Chandoo:
    Ichiban is one of the best new protagonist in games this year, such a fun dude.
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  • Chandoo Chandoo:
    CerebralTiger said:
    I think it was the Giantbomb GOTY debate or maybe the Easy Allies one. They were talking about how the turn-based combat in LAD lacks depth, and is the weakest part of the game.
    The GB crew all love it, it was their 2nd best game of the year after Hades. The only combat related issues they highlighted was that sometimes characters can get stuck on scenery cause the environments are still the same brawler combat based, not designed around turn based. Don't follow easy allies so not sure what they said about the game.
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  • CerebralTiger CerebralTiger:
    But yeah, I'd probably play it for the worldbuilding, lore, characters
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  • CerebralTiger CerebralTiger:
    I think it was the Giantbomb GOTY debate or maybe the Easy Allies one. They were talking about how the turn-based combat in LAD lacks depth, and is the weakest part of the game.
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  • Chandoo Chandoo:
    tl;dr, get it. 100% chandoo satisfaction guaranteed.
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  • Chandoo Chandoo:
    and not tied to the baggage of 7 previous Yakuza games makes it a great entry for newcomers or people who haven't played every single game in the franchise
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  • Chandoo Chandoo:
    I will give it my 100% recommendation. It is as charming, if not more so, than Judgment in terms of lore, world building and especially characters.
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    CerebralTiger said:
    @Chandoo I'd like to get Yakuza: LAD at some point (preferably when the PS5 patch arrives), but everyone says the combat is kinda bad. What are your thoughts on this? I enjoyed Judgment's combat, but not sure about the switch to turn-based.
    I don't know why anyone would say it's "bad". It's a traditional JRPG, so if someone likes any form of turn based JRPGs, this will fit well with them.
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  • CerebralTiger CerebralTiger:
    @Chandoo I'd like to get Yakuza: LAD at some point (preferably when the PS5 patch arrives), but everyone says the combat is kinda bad. What are your thoughts on this? I enjoyed Judgment's combat, but not sure about the switch to turn-based.
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  • Necrokiller Necrokiller:
    Chandoo said:
    probably feels like playing that Brothers game
    dont think so. Seems to be the same input duplicated on both screens... unless you specifically switch to one as the active one
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    have plenty on my plate to wait a bit
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  • Chandoo Chandoo:
    pre loaded but won't play yet, DF said they contacted the devs about frame pacing and the devs said they're working on it for the next patch
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  • CerebralTiger CerebralTiger:
    Yeah, most likely. The way the entire scene changes in an instant in single-screen mode is pretty cool. Have you downloaded it?
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  • Chandoo Chandoo:
    probably feels like playing that Brothers game
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  • CerebralTiger CerebralTiger:
    Yeah, seems to be the case. Though, I'm curious to know how we're actually controlling both characters simultaneously lol
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  • Chandoo Chandoo:
    to be fair one window in MGS 4 was running a scripted Vamp/Raiden fight. Medium seems to have active game play with RT and individual full screen effects in both of its windows, so its a lot more ambitious :p
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    IzHee IzHee: Miles Morales just recieved an update. I wonder what's changed