Imagine calling wrestling between button prompts "seamless and dynamic cover", only to end up blindfiring in a game that already has trash hipfire mechanics
Can't expect someone who titled that clunky blindfire clip "seamless and dynamic cover" to be able to judge a competent cover system.
It managed to implement, a now CerebralTiger "recognized" seamless and dynamic cover system, thats more than any CoD studio seems capable of doing even after a decade
Imagine comparing Cryziz's worse-than-Deathloop cover system with that of COD. Holy shyikes!!
PS5 in the 120fps mode uses a dynamic resolution with the highest resolution found being approximately 2730x1536 and the lowest resolution found being approximately 1365x1536. On PS5 in the 120fps mode a form of temporal upsampling is used that can reconstruct a 2730x1536 resolution when rendering below this resolution.
Ive been primarily a battlefield player (borderline Stan) ever since bc2 and would never choose halo over it... Until now that is. I can't quite put my finger on why this is but after spending time on both betas within a week I have clearly noticed a hit detection and tight gameplay difference...
www.resetera.com
CerebralTiger even voted on his favorite forum and look at the result ....