Bloodborne Gamescom Gameplay Trailer

venom

Lado-K-Lashkary
Mar 15, 2007
2,758
256
88
Karachi
My Goodness.... I am not a fan of this genre.... BUT THIS!!!!!!! THIS WAS SOMETHING!!!!!!

Blown out of the park with this one...
 

devilmaycry8

Talented
Jan 16, 2010
51
0
11
Thats sickkkkkk.........!

- - - Updated - - -

what do u guys think of quantum break gameplay reveal, its good but not something outstanding like alan wake.........!

what do yaa say???
 

Ottoman

Senior
Sep 15, 2008
8,589
3
44
Wow Chhowni
Good good. I would've preferred a longer gameplay segment but this would suffice. Combat seems similar to the Souls series and the setting is very atmospheric, not that there was any doubt after early details were released.

I'll be keeping an eye on this. Hoping for a more detailed view of gameplay elements soon.
 

Jester

I'll be back. Samurai!
Jan 18, 2013
439
0
21
Karachi
Trailer didn't entice me as much as it could've.

I still don't have a very clear idea about what this game really is apart from being a spin-off with guns. But maybe that's just me.
 

TrueCoolGuy

Watch me repel that shit!
Jun 16, 2011
4,985
0
41
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Maple Syrup Land
Trailer didn't entice me as much as it could've.

I still don't have a very clear idea about what this game really is apart from being a spin-off with guns. But maybe that's just me.
More information on the game will be released as Gamescon goes on. Maybe some of it will get you interested.

I hope most of 'atmosphere' doesn't turn out to be Bullshit, like Dark Souls 2.
The game's being directed by Miyazaki himself. If you can't tell from the trailers and pics already, the atmosphere is going to be standard raising.



This seems to be a blood drain move. Or maybe a special attack of a particular weapon. Either way, the point seems to be to spill the enemy's blood.



I really love this. The transformation seems so smooth and quick. It also shows that the game is very strategic. The player adapts to his situation, he changed his weapon to have more range since he couldn't afford to get close to the two beasts. Also, those things look ferocious as hell. FromSoft's monster designs were always good but damn.



Miyazaki's art direction is still stellar. This is one of the only few times where I feel like the new hardware is being put to good use.


The new, more offensive combat actually goes much deeper, by way of our brand new Regain System, which rewards players for taking more risks and being more decisive and strategic. The Regain System allows players to recover health lost after taking damage by striking back at enemies within a short time period with a bladed weapon. Basically, The Regain system allows players a way to channel that negative energy they feel from taking a hit, and direct it back at the enemy to get revenge and steal back the health they lost.

The amount of health you can recover will be shown in yellow in the HP gauge, and it will get shorter over time if you hesitate to strike. You will still have to be smart and strategic with your strikes, as attacking indiscriminately could lead to taking more damage at the hands of the enemy. Now, the strategy and skill come into play in your offensive and counter-attack tactics, rather than waiting and timing defensive tactics just right.
One of the new bits of info we got about the gameplay. This is a very interesting way to keep the player engaged in combat. You can regain some health back by taking a risk and not backing away or you can lay off and not risk losing anymore health. It's a pretty clever way to give players incentive to be aggressive, and this is only limited to bladed weapons so now pot-shotting from far away to get back health. Leave it to FromSoft to add regenerative health into a game and not make it totally casual.



This pic right here is what it looks like to get that bit of health back. I used to think this was the visual effect of souls entering the player. But I guess that doesn't make sense since it's not a Souls game. I'm intrigues by how they phrased it though, "channeling negative energy back at an enemy". I wonder how it fits within the lore.
 

TrueCoolGuy

Watch me repel that shit!
Jun 16, 2011
4,985
0
41
28
Maple Syrup Land
New screen shots.











And a couple of gameplay vids. https://www.youtube.com/watch?v=Gbz18RvVsdQ | Bloodborne -- Short Gameplay (gamescom2014 // Cologne // Playstation4) - PlayIt.pk
https://www.youtube.com/watch?v=X-9yYFUj7oA | Bloodborne Gameplay Developer Walkthrough Part 1 Sony Playstation Gamescom 2014 Conference - PlayIt.pk

Apparently no filming is allowed at the Bloodborne floor. God damn it, FromSoft. Stop that shit. People wanna see this game in action, your games can never be done justice with overblown cinematic trailers. At least release some long uncut gameplay from the show floor yourself.

Release date is with in 6 months.

 

faraany3k

They are dying YO!!!
Nov 14, 2007
6,900
174
69
35
Capital Territory
Setting and atmosphere is so amazing 11/10.

But gameplay is just so similar to last titles. Its like they are not even trying. 3 games is a little too much without changing the core formula.
 

TrueCoolGuy

Watch me repel that shit!
Jun 16, 2011
4,985
0
41
28
Maple Syrup Land
Too early to tell if it actually is gonna be just like the Souls games. We've only seen so little gameplay. And Miyazaki is trying to do something unique with the online multiplayer just like he did the first time with Demon's Souls. So that might affect the gameplay a lot as well.
 
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