MULTI Cyberpunk 2077 - Base game + Phantom Liberty sales cross 30 million copies!

CerebralTiger

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Apr 12, 2007
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Never gonna tell a lie


So, in summary, we now know that:

1. You can't wall run anymore



2. Enemy AI wants to wall run, but can't



3. Based on what the PR guy said, you can no longer scale or hang on to walls using your mantis blades



4. You can't customize your vehicles



5. There are no subways, nor do you actually get to ride trains



6. Flathead can no longer be an AI companion, and you can't control it remotely either; its abilities are now a part of V's skill tree



7. Wardrobes can no longer be used to switch outfits; done via menus instead



8. Contrary to what was implied in the 2018 gameplay reveal, V won't get to own or switch between multiple apartments

So they're mocking their own love letters of delays to ultra fanboys like Necrokiller (Pakgamers) and Black Chamber (Reset Era) now :ROFLMAO:. Hopefully this means the November release date is final.
 
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Necrokiller

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Apr 16, 2009
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Switching between visual, audio, and heat signature layers makes for an interesting gameplay mechanic, which when combined with the options for incredibly satisfying gun and melee combat, along with stealth and hacking, means there are plenty of avenues to explore in the way that you play.
CD Projekt Red has come to be known as master world builders in the gaming industry. Since The Witcher 3 debuted in 2015, we've had plenty of games that have come close to emulating the organic worlds that CD Projekt Red has created. But, from games like Horizon Zero Dawn and Assassin's Creed Odyssey, to Rockstar's own epic Red Dead Redemption 2, none has come close to emulating the way CD Projekt Red's worlds seem to exist regardless of you - not just because of you.
But but but but cut content :ROFLMAO:
 

CerebralTiger

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Apr 12, 2007
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Q&A:


Summary courtesy of Black Chamber @ Reset Era.

• Photo Mode confirmed

• The Scavenger Booster gangs are predominately Russian. Some actually speak Russian and listen to Russian music. There is also Russian graffiti

• You can eat and drink, but it's not required. You get stat bonuses from foods and drinks

• You can sit on a bench, look around and just enjoy the world

• In your apartment, you can turn on the shower, flush the toilet or use the mirror to check yourself out

• The game will cover all of the tropes found in Cyberpunk fiction - philosophical, horror, mystical and action. It was very important for them to tell these different types of stories from Cyberpunk fiction rooted in a Cyberpunk world

• You can choose to hang out with story characters. You can eat and drink with them and even decide while dining not to eat or drink; but just talk with them. They may even develop romantic feelings for you. There are quite a lot of these characters - many that haven't been shown yet. Sometimes you can make a friend, a lover or an enemy depending on your choices

• You can't join enemy gangs or corporations - but based on your choices, you can either befriend or make an enemy of them

• You can kill almost everyone in the game

• You can 100% have a no-kill playthrough. It won't be completely free of violence however, as there will be times when you have to subdue or knock a character out, as opposed to killing them

• You can drink alcohol or take "other substances" whenever you want and also with other characters

• Sometimes you try to make a good choice, but due to logical circumstances it can be a bad choice. This will keep you on your toes

• There are tons of Cyberware to equip. Some of it while functional, is also fashionable

• Lots of customization options when creating your character - also lots of clothing

• Armor rating is accomplished by giving you slots to augment clothing in the game. While all items have a base stat; no longer do you have to have a clothing item that has the best stats - but looks ugly or silly. Now you can choose what you want to wear and you can augment it over the course of the game to be the best item

• You can see yourself in mirrors, the inventory screen, by looking down, in Photo Mode, in certain cutscenes and in the optional 3rd person view while on vehicles

• You will be able to redistribute your attributes at certain points

• Weather is random with a dynamic day/night cycle ranging from nice sunshine, to rain, to foggy, to big storms/sandstorms in the Badlands and sometimes acid rain

• Aerodynes are still not pilotable by the player

• There are Delamain Combat Cab quests

• The more street cred you have, the better the Gigs Fixers will offer you

• If you take out a criminal with a large bounty out in the world; you will collect the bounty

• There is no "game over" for failing a story mission - it just alters the way the game will play out from there; making it your own unique Cyberpunk story

• Non-linear storytelling with many consequences. This is your own experience and it was important to give the player a ton of freedom and choice

• Multiplayer is still in development. Single player is the primary project

• Even more depth than their previous games. It is a true, proper RPG. Shooting will feel good enough to be classified as a proper shooter; while still being a 100% RPG

• Johnny Silverhand will play an "interesting" role in the late-game
 

CerebralTiger

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Apr 12, 2007
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Quotes from the interview:

You can see your character in mirrors, the inventory, you can look down at yourself. And we also want to offer a really deep photo mode, where you can then, of course, put your character into cool scenes. So, that's why it was really important for us that you can actually choose the way you want to look like.
The photo mode is now the justification for the character creator :ROFLMAO:

There are aerial vehicles (AVs) that you can see in the sky above Night City, but we want to keep them for specific story moments. You might ride in them with someone else steering them, but we don't want to let you pilot them yourself.
A.k.a our engine's asset streaming doesn't allow it without significant compromises to asset variety and world geometry :ROFLMAO:
 

manigamer

Respect Ma AuthoritA!!!
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Jun 28, 2007
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On earth...Lahore
the aforementioned games release date, the artbook didn't get delayed :p

is it an artbook or strategy guide ? if the latter than its a bit to early for strategies
 
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