Formula tou bata chuka hoon already
Ultimately, stutter is indicated by a sudden spike in frame time well above the target value (8.33 ms @ 120 fps, 16.66 ms @ 60 fps, 33.33 ms @ 30 fps). In the following example, even though the frame time reaches about 40 ms, it's classified as a stutter because there's a big gulf between it and the target frame time value of 8.33 ms. There's nothing VRR can do for such scenarios