MULTI Unreal Engine 5 officially released; new tech test video from The Coalition

Major Aly

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Jun 18, 2010
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www.majoraly.com
Dense mahol to nahin lekin is forum par dense log zarur daikhay hain jinko yehi lagta hai ke har cheez un ke baray main kahi jarahi hai without referencing them, unprovoked or not :LOL:
 

CerebralTiger

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PS5 ki config sahi honay k bawajood bhi 21 FPS milraha hay :ROFLMAO: Yani game hay ya Powerpoint ki presentation :ROFLMAO: :ROFLMAO: :ROFLMAO:LULstation



Shary, yeh non-gameplay section hai. It doesn't matter how it performs here 🤣

RTX 3090 pe non-gameplay section bhi check kar lou 🤷‍♂️:LOL:



The engine has received several updates since then, and the stuttering is better than before, but that's not saying much 🤷‍♂️
 
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Necrokiller

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Free cam bhi gameplay assets hi hain, still all real time, still all gameplay, its just...free cam 🤷‍♂️🤣

And it stutters outside of that too. Maybe you need to watch the video again.
 

CerebralTiger

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Tou uss tarah tou cutscenes mein bhi gameplay assets hi hain. Photo mode ki performance kaun gauge karta hai 🤷‍♂️ :LOL:

Most impressive is that even under such a stressful scenario, the worst the PS5 performance drops to is 20 fps. Meanwhile:

 

Necrokiller

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Cutscene mein Virtuaa Cop style gameplay bhi aajata hai....where player has control. It struggles hard there too 😂

Its stutter CiTy no matter where you play 🤷‍♂️🤣
 

CerebralTiger

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Doesn't stutter in the open world section, and it's an older build of the engine compared to the one Alex compiled on PC. Works for meeee 🤷‍♂️ :LOL:
 

Necrokiller

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Doesn't work for anyone yet. Please watch DF and NX Gamer videos again to get a reality check. Open world, close world, cut scene, free cam, no cam....all stutter 🤷‍♂️🤣
 

CerebralTiger

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Open world doesn't stutter on PS5 during gameplay (where you're actually controlling a character/vehicle), warna DF and NX Gamer ki video se ab tak screenshot aa chuki hoti 🤣
 
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Necrokiller

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Screenshot to lag chuki hain. As always, CerebralTiger tries to find excuses to make them acceptable 🤷‍♂️

Series X stutter is while controlling the vehicle. PS5 stutter screenshot bhi hai. Stay tuned. Araam araam se ghuss ke maarein ge 😆
 
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CerebralTiger

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That isn't inaccurate, actually. Frame times can fluctuate between 33.33ms and 66.66ms in a 30 fps game, just like they can fluctuate between 16.66ms and 33.33ms in a 60 fps game. Whatever the target frame time value multiplied by 2 gives you the max value. Math don't lie 🤷‍♂️ :LOL:
 
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Necrokiller

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Ab judder ki max value 50ms se 66.6ms hogai 🤣🤣🤣🤣🤣

Yeh konsi holy book of performance hai PG ko bhi enlighten karo 🤷‍♂️😂
 

CerebralTiger

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Formula tou bata chuka hoon already 🤣

Ultimately, stutter is indicated by a sudden spike in frame time well above the target value (8.33 ms @ 120 fps, 16.66 ms @ 60 fps, 33.33 ms @ 30 fps). In the following example, even though the frame time reaches about 40 ms, it's classified as a stutter because there's a big gulf between it and the target frame time value of 8.33 ms. There's nothing VRR can do for such scenarios 🤷‍♂️

 

CerebralTiger

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That's definitely going to be noticeable as a stutter. But did you notice there's a single instance of it in the entire test? lol yeah, I can deal with an extremely rare 25 ms stutter vs occasional 40 ms stutters in the DX12 PC version. Yikes! 🤣
 
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