Playstation [OT] God of War | Ragnarok is the finale in the Norse saga

Necrokiller

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Apr 16, 2009
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Scores nahi dekhne to reviews parh lo. After all, the text is supposed to correlate with the score, is it not? :ROFLMAO:

Or, just wait for Alex's analysis :LOL:

 
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faraany3k

They are dying YO!!!
Nov 14, 2007
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I mean, there's gonna be some improvement to input latency, but , as the above RDR2 comparison shows, you can only do so much when the animation priooority is that high. The dodge mechanic is one of the moves that didn't have much animation priority to begin with. The quick attack still looks sluggish for being a, well, quick attack 🤷‍♂️:LOL:

On top of that, Nvidia's low latency mode is known for messing with game engines if proper effort isn't put into its implementation, leading to stutter. Let's see if Cory Lolrog and his team put some effort in this area 🤷‍♂️ :LOL:
How do you rate Last of Us animation model. Is it not tanky?
 

Necrokiller

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Parrying and dodging feels much better thanks to the frame rate, which makes later battles, including the notoriously tough valkyrie fights, much more manageable.


Imagine thinking I'll play this at 60fps. Then again, since CerebralTiger's PS5 can't go higher, its not his fault his imagination is so limited :ROFLMAO:
 
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CerebralTiger

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Apr 12, 2007
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I mean, I mentioned 60fps for the test because your camera may or may not capture at 240fps 🤷‍♂️:LOL:

Also, parrying and dodging didn't have high animation prioooority to begin with 🤣
 
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CerebralTiger

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Apr 12, 2007
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Good thing its not on the same engine. It is what it is :ROFLMAO:🤷‍♂️
Good thing, yeah, but the improvement in input latency on PC at 60fps with Nvidia Reflex over the PS4 Pro version running via back-compat on PS5 is quite literally 11ms for the qooooick attack. The difference is comparable to RDR2's 30fps tests across PC and One X 🤣


No in-game field of vieooooow setting either. None of Necrokiller's issues have been dealt with here 🤷‍♂️ :LOL:
 

CerebralTiger

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Apr 12, 2007
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Only the horizonal fov is increased in 21:9. That's not going to fix Necrokiller's camera distance issues 🤣

Good guy Alex compared using the DooolSense in wired mode on both platforms, so the relative improvement in latency is still 11ms 🤷‍♂️:LOL:
 
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Necrokiller

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Apr 16, 2009
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Only the horizonal fov is increased in 21:9.
Exactly what 21:9 is supposed to do 🤜:ROFLMAO:

Good guy Alex compared using the DooolSense in wired mode on both platforms, so the relative improvement in latency is still 11ms 🤷‍♂️:LOL:


But but but latency adds up. If 13.3ms adds up to a hooooouge difference, imagine what 11ms does for this game. And this is not counting the game running at higher frame rates and higher refresh rate displays (does PS5 version even have a 120Hz mode? lol no :ROFLMAO:)

Try harderrrrrrr CerebralTiger :ROFLMAO:
 
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