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Sony PlayStation 5 : Play Has No Limits

PS5 Release Date, PS5 Games, PS5 Power vs Xbox One X, PS5 Price Speculation - All the PS5 Info lets discuss



Here are all the rumors and speculation surrounding the PS5, including a potential PS5 release date, power, and launch games of Sony's inevitable PS5. Is the PS5 releasing in 2019?


What we Want From the PS5 Speculation aside, what would we ideally want from the PS5? Backwards compatibility for PS4 games would be brilliant, simply because you'd be able to carry over classics like the Shadow of the Colossus remake to the next console generation. We've seen how well Microsoft is handling backwards compatibility with its Xbox One consoles (including getting amazing results updating Xbox 360 games to run in 4K on Xbox One X), and something similar on PS5 would be great.

In terms of pure power, the PlayStation 5 has to significantly exceed the power of the Xbox One X. This means featuring more games running in 4K at 60FPS. If the PS5 can deliver about 10 TF of power we'd be happy, as this would allow devs to create games that look a generation ahead of what we've got now.

But what would the dream launch lineup be for the PS5? Death Stranding and The Last of Us: Part 2 are hugely anticipated blockbuster games, with the former especially looking to push the performance of whatever system it's on to the very limit. We've also mentioned Ghost of Tsushima and a sequel to Horizon Zero Dawn, and the latter would be the perfect way to kick off a new console cycle from Sony.
 
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Necrokiller

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Because brother realizes that Nintendo has always been doing its own thing and has fuck all to do in this discussion since MS and Sony share the same space in the AAA games industry. Nintendo occasionally gets multiplats that the hardware can run and that's about it.
 

CerebralTiger

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Nintendo's games are full priced AAA releases. And there's also a significant overlap between PS/Xbox and Nintendo console owners. The discussion isn't even about multiplats, it's about first-party games. "Doing its own thing" is a positive thing, not a reason to sideline the most profitable player in the console business from the equation lol.
 
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Necrokiller

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🤦‍♂️

Never said Nintendo games aren't AAA. Sharing the same space as in both platforms are similar in specs and the kinds of AAA games they get.

Face it, Sony IPs are not doing gigantic numbers like Nintendo's, and Nintendo has more of them. ~60% of Sony's userbase isn't even interested in PS+. Majority of the top selling games on PS are also multiplats (lesser share of 30% as opposed to revenue from an exclusive). After seeing MS games selling well on PC, its no wonder Sony wants a piece of the pie. 🤷‍♂️


"Doing its own thing" is a positive thing
Who said its a negative thing? It just means its not a model that either MS or Sony wants to follow. They are "sidelined" because the devices themselves, the types of games and the audiences are very different. Thinking that you can replicate their business model on a different platform as-is is naive.
 
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Radical

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If Sony fully commits to the PC platform & I mean, full on simultaneous release for all it's 1st party games ala MS! Then we panic.

Also, is it only UC 4?! Why not the whole series ? I mean doesn't make sense to release only the last game in the franchise.
 

Radical

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& yes, this is all a reaction to what MS is doing with the xbox brand. They have fully committed to a shared market. Being a direct competitor of theirs, Sony has to test the uncharted waters..
 
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Radical

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Also, Also, Just noticed that Mobile segment!!!

Man, Playsation on Mobile!! :eek:

I am genuinely intrigued about that more than anything else..
 

CerebralTiger

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Sharing the same space as in both platforms are similar in specs and the kinds of AAA games they get.
If a multiplatform game can be scaled down to run on the Switch, it usually gets a Switch port. Most indie games that are on Xbox and PlayStation end up on the Switch, often before they do on the former two. It's not about the platform having a different audience, rather the platform having hardware limitations.

~60% of Sony's userbase isn't even interested in PS+. Majority of the top selling games on PS are also multiplats (lesser share of 30% as opposed to revenue from an exclusive). After seeing MS games selling well on PC, its no wonder Sony wants a piece of the pie. 🤷‍♂️
Nintendo's online subscription is likely to have a similar ratio to the overall user base. It's questionable how "well" MS games are selling on PC when there's no info on sales figures and dollar revenue. Certainly not "well" enough to make Xbox a profitable business for them. Generally speaking, AAA games do a lot better on consoles than they do on PC.

It just means its not a model that either MS or Sony wants to follow. They are "sidelined" because the devices themselves, the types of games and the audiences are very different. Thinking that you can replicate their business model on a different platform as-is is naive.
A majority of the Switch audience isn't different, because there's a significant overlap between Switch and PS/Xbox owners. Sony's model isn't the same as MS' either. They're clearly somewhere in between trying to be both Nintendo and MS at the same time. Their distinct hardware features (e.g. DualSense, I/O related innovations), previous pursuit of the handheld market and now the VR market, development of Nintendo-like games clearly indicates that they aren't doing what MS is doing either. Heck, they don't even have an answer for Game Pass.
 
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Chandoo

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Also, Also, Just noticed that Mobile segment!!!

Man, Playsation on Mobile!! :eek:

I am genuinely intrigued about that more than anything else..
Mobile gaming makes more money than console gaming in Asia at least, if not the west.

Hardware and software sales for non Nintendo consoles in Japan are pretty much dead.
 

Necrokiller

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It's not about the platform having a different audience, rather the platform having hardware limitations.
Nintendo occasionally gets multiplats that the hardware can run and that's about it.
It can be both, doesn't have to be one or the other 🤷‍♂️

It's questionable how "well" MS games are selling on PC when there's no info on sales figures and dollar revenue.
Question all you want. They're selling enough for continued interest to release their games on PC 🤷‍♂️

Heck, they don't even have an answer for Game Pass.
They don't have the money to sustain such a service. MS does 🤷‍♂️
 

CerebralTiger

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Question all you want. They're selling enough for continued interest to release their games on PC 🤷‍♂️
They don't have the money to sustain such a service. MS does 🤷‍♂️
@ "sustain": so you agree that "continued interest" can be there due other reasons like install base expansion and not necessarily "selling enough" or profitability.



PS5 will be profitable from next month. I wonder where Xbox stands in this regard. The Series X SoC is much bigger and naturally more costly to manufacture.
 
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Necrokiller

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@ "sustain": so you agree that "continued interest" can be there due other reasons like install base expansion and not necessarily "selling enough" or profitability.
MS games were amongst the best selling games on Steam last year based on revenue and despite being on Game Pass. Obviously they're selling well. Not sure why everything has to be an either/or situation with you 😂
 

Necrokiller

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HZD and Days Gone won't be charting in NPD either. Doesn't mean they're not selling well enough for Sony to release more games. ROI is a better metric in these cases. 🤷‍♂️
 

CerebralTiger

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Well, yeah, the Sony management does consider it well enough, hence the slate of ports. If the cost of porting Horizon was $1 million (I'd be shocked if it's that high lol), the ROI is $250 million. It's free money, because the cost of actual development was already factored into ROI on the PS4.

Still, it's a strategy that can hurt them in the long run. By far, the biggest source of revenue comes from those who spend big on their platform. The last thing Sony wants is to upset that high engagement audience. As Shawn Layden wisely said, making money isn't always the point.

Short-term gains can lead to long-term losses 🤷‍♂️
 
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