Not a bad game but I don't see all the fuss. I understand for a content starved console like Switch it was a big deal .. but eh.
Well there's always going to be a minority that doesn't see the fuss about a widely appreciated game lol. Also, it didn't win all those GoTY awards just by competing with the Switch's own library. That said, the biggest competition it received was in fact from a Switch game (Mario Odyssey)
The final boss is basically a watered down Shadow of the Colossus boss.
Which in itself is pretty cool, and it was made possible thanks to the game's excellent traversal system. As a developer, Nintendo understands that games are all about, well, gameplay. It's an interactive medium, and BoTW offers the greatest degree of interactivity I've seen in an open world game. Everything in the game's world abides by its physics system, whether it be platforming or puzzles. I sincerely hope other studios pay attention to what has been accomplished here and strive for more interactivity in their own games.
Imagine a Horizon: Zero Dawn with this kind of a traversal system, as opposed to looking for those slightly different colored ledges/platforms you can interact with lol.
I hope you realize that development of a 3rd party multiplatform game is much more difficult and challenging than a 1st party exclusive
That's true, but Breath of the Wild was also developed for 2 hardware platforms.