MULTI The Witcher III Wild Hunt - Free Next-Gen update releasing Dec 14th, 2022

Necrokiller

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This game has such an amazing armor design if only most of them didnt make Geralt look so fat.

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JKhan

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Finally beaten the game today after Sehri. At last, the whole journey has come full circle.

Spoiler: show
Ciri became the Empress of Nilfgaard. Temeria was restored as a vassal state of Nilfgaard (Sided with Roach & Thaler, killed dijkstra). Got burnt for trying to woo both Triss & Yeneffer (there should've been a forever alone achievement for this :p). Ending was satisfying, however I was expecting a more climatic ending regarding the White Frost.


Took me 106 hours to beat the game. Will begin my 2nd playthrough once patch 1.07 hits.

9.5/10 from me for an outstanding game (Y)
 

manigamer

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[h=2]The Witcher 3's massive 1.07 patch rolls out today[/h]

CD Projekt Red's extensive 1.07 patch for The Witcher 3: Wild Hunt is rolling out today, the developer confirmed, fixing a long list of bugs and other issues, and giving players a much-needed alternative movement scheme for Geralt.
The latest patch for the open-world adventure game is already going out to the PlayStation 4 and Xbox One versions of the game. Community lead Marcin Momot said earlier today that the patch will go out for all versions of the game within 24 hours.


The update weighs in at more than 7 GB. The patch adds new stash locations for storing gear, improvements to the game's inventory system and a re-organization of books, among other things. A full changelog from CD Projekt Red is available at the game's forums.
For more on The Witcher 3, read Polygon's review.
 

CerebralTiger

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Digital Foundry: Witcher 3 patch 1.07 negatively impacts framerate, up to 8fps lower on XB1

Xbox One:

Essentially, gameplay on Xbox One now appears to rely on a similar double-buffer v-sync set-up to the PS4 game, locking its frame-rate to 20fps during these lulls in performance. This means that the reading on our graph is consistently lower on patch 1.07 as compared to 1.05, where it was free to waver between 20-30fps freely. On a matching route through the bog, frame-rate can be up to 8fps slower on the latest version of the game.
PS4:

With the new patch installed, the PS4 version doesn't get off lightly either. A route through the bog shows frame-rates lower than our original 1.05 test, where its lock at 20fps holds more consistently as we pass through the boggy thicket. On top of that, even traveling through simple countryside roads (or Novigrad's central city) continues to produce single-frame stutters every few seconds - a rough point we had hoped would be ironed out by now. Overall, little has improved in PS4's bid for a smooth 30fps reading here, and in fact, the tail-end of our Novigrad test shows dips to 25fps as we hit the marketplace - something not seen on the last patch.
Digital Foundry @ Eurogamer





Hahaha oh man, CD Performance Rekt :lol:
 
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Necrokiller

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Digital Foundry: Witcher 3 patch 1.07 negatively impacts framerate, up to 8fps lower on XB1

Xbox One:



PS4:



Digital Foundry @ Eurogamer
Oh lawd how do they expect people to walk the path like this? Or maybe they don't? :lol:

That's not nice CDPR. These console folks were there for you day 1 and brought all the success to your company. They should be treated with more respect than this. Many even bought the season pass already. Gotta suck for them real bad if the issues carry over to the expansions.
 

CerebralTiger

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this game is a slideshow on consoles . how come you call these things next gen . even a 5 yrs old pc GPU can run it on 40 fps easily .
lol so because an incapable dev can't get its game to run on the consoles (and subsequently drops performance further in an update that was meant to fix it), they're somehow not current-gen? Yeah right.
 
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faraany3k

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lol so because an incapable dev can't get its game to run on the consoles (and subsequently drops performance further in an update that was meant to fix it), they're somehow not current-gen? Yeah right.

You dont need to be a developer to understand that puny little cpus and gpus, in those consoles are good for Remakes only.
 
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JKhan

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lol so because an incapable dev can't get its game to run on the consoles (and subsequently drops performance further in an update that was meant to fix it), they're somehow not current-gen? Yeah right.
The drop in performance could be attributed to the improved draw distance that was incorporated in the patch. Also, the alternate movement feature was added in the patch as well. Feels alot better to me, on both 60 and 30 fps. They've also added in options for toning down quality settings for Hairworks (low-high quality presets, AA levels and such). I'm already noticing a marked improvement in the draw distance settings or maybe it's just me. Can anyone confirm ???
 

CerebralTiger

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You dont need to be a developer to understand that puny little cpus and gpus, in those consoles are good for Remakes only.
Game engines are designed to be scalable for a range of hardware. Compared to the ps4, TW3 performs better on an i3/750ti combo @ 1080p with console equivalent settings. It's a gpu-intensive game, and the 750ti is essentially a little weaker than the ps4's gpu. You don't need to be a developer to understand this either.

The bigger issue here, however, is that the game now performs worse than it did with the previous patch. There is no justification for that.

The drop in performance could be attributed to the improved draw distance that was incorporated in the patch.
The improved draw distance probably happened on PC, but the visual settings remain the same on consoles.

I can see the game is soo big of course a console cant handle it. Incapable developers. Lol ahahhaha jaani r u on something?
Oh please, "soo" big. That's your argument? The game streams most of its assets within a fixed radius, so the size of the world isn't an issue here. There are several other games that use Umbra 3/Speedtree, and they run fine.

Even Ubisoft managed to improve AC: Unity's performance with a patch on both the PS4 and Xbox One. There's no excuse for doing the opposite.
 
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JKhan

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Game engines are designed to be scalable for a range of hardware. Compared to the ps4, TW3 performs better on an i3/750ti combo @ 1080p with console equivalent settings. It's a gpu-intensive game, and the 750ti is essentially a little weaker than the ps4's gpu. You don't need to be a developer to understand this either.

The bigger issue here, however, is that the game now performs worse than it did with the previous patch. There is no justification for that.



The improved draw distance probably happened on PC, but the visual settings remain the same on consoles.





Oh please, "soo" big. That's your argument? The game streams most of its assets within a fixed radius, so the size of the world isn't an issue here. There are several other games that use Umbra 3/Speedtree, and they run fine.

Even Ubisoft managed to improve AC: Unity's performance with a patch on both the PS4 and Xbox One. There's no excuse for doing the opposite.

Since you've already walked the path at better frame rate, it shouldn't be a concern for you anymore. Unlike most AAA developers, who abandon their games within first 3 months, you can expect them to deliver on their promise and improve things further.

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JKhan

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At this rate, the inevitable Enhanced Edition may end up running like a slide show on the PS4.
Firstly, there won't be an enhanced edition this time around, and secondly, the issue isn't widespread AFAIK. If the ps4 had support for installing SSDs, then it would've benefitted the most from improved load times. It's barely 2-3 seconds on my PC on the SSD, and its not even top of the line SSD either.

There are only specific areas where the drop occurs and the game is enjoyable regardless. The alternate movement feels a lot more responsive. Perhaps you should try that, of you haven't sold your copy already that is.

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Shary Bhallu TC

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Karachi.
^ But that shouldn't be a problem because there is a certain (revered) game already available on the PS4 which run at a native 24 fps lol.
 

BumperJumper

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Compared to what Rocksteady was able to achieve on consoles, Witcher 3 is really disappointing. The only thing to blame here is the developer but given that they focus on PC, and this being their first multiplat game, it is understandable.

What I hope is that they are able to fix it instead of messing it up more, like they did with latest patch. I sure hope their next game is developed with consoles in mind or they better not release it if it ends up being the same broken mess like with Witcher 3.

^ But that shouldn't be a problem because there is a certain (revered) game already available on the PS4 which run at a native 24 fps lol.
Which game is it?
 
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Necrokiller

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Game engines are designed to be scalable for a range of hardware. Compared to the ps4, TW3 performs better on an i3/750ti combo @ 1080p with console equivalent settings. It's a gpu-intensive game, and the 750ti is essentially a little weaker than the ps4's gpu. You don't need to be a developer to understand this either.
You do, however, need a little more knowledge on the matter. Witcher 3 is hardly an exception where the i3/750ti combo performs on-par or better than the PS4. Inner-city Novigrad is the most CPU intensive area of the game, therefore, the bottleneck has little to do with the GPU in this case.

The improved draw distance probably happened on PC, but the visual settings remain the same on consoles.
Given their track record as of late, I wouldn't be surprised if DF overlooked some aspects. Lets see what CDPR have to say about it. Maybe there is a slightly increased NPC count causing this? Or maybe a plain oversight in testing on CDPR's part (which is inexcusable).


Even Ubisoft managed to improve AC: Unity's performance with a patch on both the PS4 and Xbox One. There's no excuse for doing the opposite.
The 'improvements' coming from the fact that it performed even worse in the first place. 7 months have passed and the game still performs poorly.


Ultimately, the latest update doesn't give us anything like the near-solid 30fps update that one would expect from a current-generation game, but definitely presents us with a welcome improvement - even though this is delivered rather inconsistently from scene to scene.

At this rate, the inevitable Enhanced Edition may end up running like a slide show on the PS4.
I still expect CDPR to be more communicative and show more effort in subsequent patches than Ubisoft or From Software, who have yet to fix the frame-pacing issues in Bloodborne which was released 2 months earlier than Witcher 3.
 
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faraany3k

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I dont get it. Whats wrong in playing at 20 fps. Its not like 10 frames will dynamically enhance your experience.

I played hours and hours of Witcher today. Saw many Peasents. It was hilarious.

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