This game has such an amazing armor design if only most of them didnt make Geralt look so fat.
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PS4:Essentially, gameplay on Xbox One now appears to rely on a similar double-buffer v-sync set-up to the PS4 game, locking its frame-rate to 20fps during these lulls in performance. This means that the reading on our graph is consistently lower on patch 1.07 as compared to 1.05, where it was free to waver between 20-30fps freely. On a matching route through the bog, frame-rate can be up to 8fps slower on the latest version of the game.
Digital Foundry @ EurogamerWith the new patch installed, the PS4 version doesn't get off lightly either. A route through the bog shows frame-rates lower than our original 1.05 test, where its lock at 20fps holds more consistently as we pass through the boggy thicket. On top of that, even traveling through simple countryside roads (or Novigrad's central city) continues to produce single-frame stutters every few seconds - a rough point we had hoped would be ironed out by now. Overall, little has improved in PS4's bid for a smooth 30fps reading here, and in fact, the tail-end of our Novigrad test shows dips to 25fps as we hit the marketplace - something not seen on the last patch.
Oh lawd how do they expect people to walk the path like this? Or maybe they don't? :lol:Digital Foundry: Witcher 3 patch 1.07 negatively impacts framerate, up to 8fps lower on XB1
Xbox One:
PS4:
Digital Foundry @ Eurogamer
lol so because an incapable dev can't get its game to run on the consoles (and subsequently drops performance further in an update that was meant to fix it), they're somehow not current-gen? Yeah right.this game is a slideshow on consoles . how come you call these things next gen . even a 5 yrs old pc GPU can run it on 40 fps easily .
lol so because an incapable dev can't get its game to run on the consoles (and subsequently drops performance further in an update that was meant to fix it), they're somehow not current-gen? Yeah right.
The drop in performance could be attributed to the improved draw distance that was incorporated in the patch. Also, the alternate movement feature was added in the patch as well. Feels alot better to me, on both 60 and 30 fps. They've also added in options for toning down quality settings for Hairworks (low-high quality presets, AA levels and such). I'm already noticing a marked improvement in the draw distance settings or maybe it's just me. Can anyone confirm ???lol so because an incapable dev can't get its game to run on the consoles (and subsequently drops performance further in an update that was meant to fix it), they're somehow not current-gen? Yeah right.
Game engines are designed to be scalable for a range of hardware. Compared to the ps4, TW3 performs better on an i3/750ti combo @ 1080p with console equivalent settings. It's a gpu-intensive game, and the 750ti is essentially a little weaker than the ps4's gpu. You don't need to be a developer to understand this either.You dont need to be a developer to understand that puny little cpus and gpus, in those consoles are good for Remakes only.
The improved draw distance probably happened on PC, but the visual settings remain the same on consoles.The drop in performance could be attributed to the improved draw distance that was incorporated in the patch.
Oh please, "soo" big. That's your argument? The game streams most of its assets within a fixed radius, so the size of the world isn't an issue here. There are several other games that use Umbra 3/Speedtree, and they run fine.I can see the game is soo big of course a console cant handle it. Incapable developers. Lol ahahhaha jaani r u on something?
Game engines are designed to be scalable for a range of hardware. Compared to the ps4, TW3 performs better on an i3/750ti combo @ 1080p with console equivalent settings. It's a gpu-intensive game, and the 750ti is essentially a little weaker than the ps4's gpu. You don't need to be a developer to understand this either.
The bigger issue here, however, is that the game now performs worse than it did with the previous patch. There is no justification for that.
The improved draw distance probably happened on PC, but the visual settings remain the same on consoles.
Oh please, "soo" big. That's your argument? The game streams most of its assets within a fixed radius, so the size of the world isn't an issue here. There are several other games that use Umbra 3/Speedtree, and they run fine.
Even Ubisoft managed to improve AC: Unity's performance with a patch on both the PS4 and Xbox One. There's no excuse for doing the opposite.
At this rate, the inevitable Enhanced Edition may end up running like a slide show on the PS4.Unlike most AAA developers, who abandon their games within first 3 months, you can expect them to deliver on their promise and improve things further.
Firstly, there won't be an enhanced edition this time around, and secondly, the issue isn't widespread AFAIK. If the ps4 had support for installing SSDs, then it would've benefitted the most from improved load times. It's barely 2-3 seconds on my PC on the SSD, and its not even top of the line SSD either.At this rate, the inevitable Enhanced Edition may end up running like a slide show on the PS4.
Which game is it?^ But that shouldn't be a problem because there is a certain (revered) game already available on the PS4 which run at a native 24 fps lol.
You do, however, need a little more knowledge on the matter. Witcher 3 is hardly an exception where the i3/750ti combo performs on-par or better than the PS4. Inner-city Novigrad is the most CPU intensive area of the game, therefore, the bottleneck has little to do with the GPU in this case.Game engines are designed to be scalable for a range of hardware. Compared to the ps4, TW3 performs better on an i3/750ti combo @ 1080p with console equivalent settings. It's a gpu-intensive game, and the 750ti is essentially a little weaker than the ps4's gpu. You don't need to be a developer to understand this either.
Given their track record as of late, I wouldn't be surprised if DF overlooked some aspects. Lets see what CDPR have to say about it. Maybe there is a slightly increased NPC count causing this? Or maybe a plain oversight in testing on CDPR's part (which is inexcusable).The improved draw distance probably happened on PC, but the visual settings remain the same on consoles.
The 'improvements' coming from the fact that it performed even worse in the first place. 7 months have passed and the game still performs poorly.Even Ubisoft managed to improve AC: Unity's performance with a patch on both the PS4 and Xbox One. There's no excuse for doing the opposite.
Ultimately, the latest update doesn't give us anything like the near-solid 30fps update that one would expect from a current-generation game, but definitely presents us with a welcome improvement - even though this is delivered rather inconsistently from scene to scene.
I still expect CDPR to be more communicative and show more effort in subsequent patches than Ubisoft or From Software, who have yet to fix the frame-pacing issues in Bloodborne which was released 2 months earlier than Witcher 3.At this rate, the inevitable Enhanced Edition may end up running like a slide show on the PS4.