https://www.patreon.com/SigmaSuccour
'Plugging MV' is a series where I showcase interesting (community-made) plugins for RPG Maker MV, as I discover them myself, while going through a list of 4000+ plugins.
#RPGMaker #Plugin #Cutscene
--- Plugging MV #32
Mainly two plugins have been showcased in this video:
EventEffects.js by Sasuke KANNAZUKI
&
AG_CharacterNoisySteps.js by Akumu Games
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Let's discuss AG_CharacterNoisySteps.js first, since it's simpler. This plugin allows us to add 'footstep' sound effects to the player, and events, based on terrain tags.
Here is the official post of the plugin:
https://forums.rpgmakerweb.com/index.php?threads/ag-character-noisy-steps.65357/
And here is the download link:
https://drive.google.com/file/d/1tnbDZGR7JjaRnyNIQJLsnb2_9qgFChsX/view?usp=sharing
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Now, let's move on to EventEffect.js
This plugin allows us to apply the following effects to our player sprite & events:
- Change tint
- Change opacity (with fade-in and fade-out effect)
- Display balloon icon through 'set movement' command
- Apply rotation (or Change Angle)
- Offset sprite (so it won't stand at the middle of every tile)
- Change priority (below character, same as character, or above character)
- Change sprite image by Crossfade (fade out your current sprite, and fade in another one.)
- Change sprite Viewport (Cut off part of the sprite, so that part of it appears sunk in water, or in a field of flowers or grass)
- Here is the official EventEffects.js post:
https://forum.tkool.jp/index.php?threads/%E3%82%B9%E3%82%AF%E3%83%AA%E3%83%97%E3%83%88%EF%BC%9A%E3%82%A4%E3%83%99%E3%83%B3%E3%83%88%E3%81%AE%E4%B8%8A%E4%B8%8B%E5%8F%8D%E8%BB%A2%E3%82%84%E3%82%AF%E3%83%AD%E3%82%B9%E3%83%95%E3%82%A7%E3%83%BC%E3%83%89%E3%81%AA%E3%81%A9%E3%82%92%E5%AE%9F%E7%8F%BE.92/
- Since downloading from the official post may require registering, here is an alternative download link:
https://drive.google.com/file/d/11AEwY80zePlk3RSR9lQ30Yb9cTeQEMCQ/view?usp=sharing
-------------------------- HOW TO:
Both plugins have clear instructions inside them. So just follow that.
However, with EventEffect.js, instructions on viewport are a bit unclear. So here is a quick follow-through on changing viewport:
in 'set movement' command, type in the following script:
this.setOffset2(dx, dy);
replace dx and dy with any number of pixels (like 2, 25, 38).
Example:
this.setOffset2(0, 20);
--- Spreadsheet Link: (with the list of all showcased plugins)
https://docs.google.com/spreadsheets/d/1w2Zy5Gbp47ObutYiv7cU6DV82LK3reAncxM0weKR04Q/edit?usp=sharing
--- YouTube Playlist:
https://www.youtube.com/playlist?list=PLalOiJrVKsOc_2PXrkigg3EpL3pvcljQO
(Would be ABSOLUTELY awesome as you subscribe to my YouTube channel & leave a like on the videos. And don't hesitate to leave your thoughts in the comment!)
no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
Just finished Diablo 4 season in hurry to play Fallout 4 but gamepass released another banger in the form of Star Wars on April 25th. Gamepass is a steal man.
Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord
Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord