https://www.patreon.com/SigmaSuccour
'Plugging MV' is a series where I showcase interesting (community-made) plugins for RPG Maker MV, as I discover them myself, while going through a list of 4000+ plugins.
#RPGMaker #Plugin #Cutscene
--- Plugging MV #32
Mainly two plugins have been showcased in this video:
EventEffects.js by Sasuke KANNAZUKI
&
AG_CharacterNoisySteps.js by Akumu Games
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Let's discuss AG_CharacterNoisySteps.js first, since it's simpler. This plugin allows us to add 'footstep' sound effects to the player, and events, based on terrain tags.
Here is the official post of the plugin:
https://forums.rpgmakerweb.com/index.php?threads/ag-character-noisy-steps.65357/
And here is the download link:
https://drive.google.com/file/d/1tnbDZGR7JjaRnyNIQJLsnb2_9qgFChsX/view?usp=sharing
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Now, let's move on to EventEffect.js
This plugin allows us to apply the following effects to our player sprite & events:
- Change tint
- Change opacity (with fade-in and fade-out effect)
- Display balloon icon through 'set movement' command
- Apply rotation (or Change Angle)
- Offset sprite (so it won't stand at the middle of every tile)
- Change priority (below character, same as character, or above character)
- Change sprite image by Crossfade (fade out your current sprite, and fade in another one.)
- Change sprite Viewport (Cut off part of the sprite, so that part of it appears sunk in water, or in a field of flowers or grass)
- Here is the official EventEffects.js post:
https://forum.tkool.jp/index.php?threads/%E3%82%B9%E3%82%AF%E3%83%AA%E3%83%97%E3%83%88%EF%BC%9A%E3%82%A4%E3%83%99%E3%83%B3%E3%83%88%E3%81%AE%E4%B8%8A%E4%B8%8B%E5%8F%8D%E8%BB%A2%E3%82%84%E3%82%AF%E3%83%AD%E3%82%B9%E3%83%95%E3%82%A7%E3%83%BC%E3%83%89%E3%81%AA%E3%81%A9%E3%82%92%E5%AE%9F%E7%8F%BE.92/
- Since downloading from the official post may require registering, here is an alternative download link:
https://drive.google.com/file/d/11AEwY80zePlk3RSR9lQ30Yb9cTeQEMCQ/view?usp=sharing
-------------------------- HOW TO:
Both plugins have clear instructions inside them. So just follow that.
However, with EventEffect.js, instructions on viewport are a bit unclear. So here is a quick follow-through on changing viewport:
in 'set movement' command, type in the following script:
this.setOffset2(dx, dy);
replace dx and dy with any number of pixels (like 2, 25, 38).
Example:
this.setOffset2(0, 20);
--- Spreadsheet Link: (with the list of all showcased plugins)
https://docs.google.com/spreadsheets/d/1w2Zy5Gbp47ObutYiv7cU6DV82LK3reAncxM0weKR04Q/edit?usp=sharing
--- YouTube Playlist:
https://www.youtube.com/playlist?list=PLalOiJrVKsOc_2PXrkigg3EpL3pvcljQO
(Would be ABSOLUTELY awesome as you subscribe to my YouTube channel & leave a like on the videos. And don't hesitate to leave your thoughts in the comment!)
The only valid thing from his pov he said in the video is AC dead since Black Flag. According to woke police that game was woke too. Welsh man in West Indies. So atleast he's consistent I guess lol
Did y'all see the new Assassin's Creed trailer? They finally made a AC set in Japan & then they put a negro as the male protagonist. Ubisoft is taking cues from Disney, and it isn't gonna end well for them, just like Disney. Go woke, go broke!
Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
Phil should be held responsible for this shitfest too, just like Sarah, but it's highly likely that these decisions are coming from Satya. And this isn't even the end of it. More closures are coming.
if we are moving towards more and more popular trash across platforms that make billions for companies, I'm happy with all the barriers and exclusivity because at least that brings some pressure to create good stuff.
Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
"These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is